Everquest 101

Posted byScott Posted onNovember 17, 2003 Comments0

Another essay from the State of Play conference, MMORPGS in the College Classroom by Aaron Delwiche, has me thinking through some of the problems I might encounter trying to use MMOPRGS in the classroom. Delwiche's class spent a whole quarter on Everquest. The steep learning curve of the game, Everquest burnout, and even the trouble with presenting Everquest as a convincing homework assignment (not that all of my students seemed convinced that reading a book is a reasonable homework assignment) are explored in this essay.

I'm thinking that team-written group papers exploring the social aspects of several different games over a shorter period of time (say two or three weeks) might be more doable in one of my courses than a full-blown ethnographic study.

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