I’ll be giving a talk this evening on Implementation in the contexts of Situationism, Fluxus, and sticker art campaigns this evening at the Society for Literature, Science, and the Arts Conference in Chicago. For the first time this year, the conference includes a stream of presentations on electronic literature. The conference will also include a stream for ecocriticism; a stream for the conference theme of cognitive science and emergence; and a stream for work in the visual arts. The plenary speaker is Gerald Edelman, winner of the Nobel Prize. Invited Artists inclue Eduardo Kac, Warren Neidich, Allison Hunter, Eve Andree Laramee, Daniel Wenk, Zane Berzina. Keynote panels will match invited artists and prominent critics, among them Cary Wolfe, Barbara Stafford, and N. Katherine Hayles.
Laurence Sterne (1713-68) wrote The Life and Opinions of Tristam Shandy in Shandy Hall, Coxwold, York, in the 18th Century. The innovative nonlinear novel is often cited by contemporary new media writers as an influence on their creative practice. It was recently announced that Shandy Hall will now house Asterisk*, a center for the study and development of narrative. Rather than simply developing the site as a museum dedicated to Sterne’s life and works, the center will be dedicated to innovation in both old and particularly new work. Asterisk* will support residencies for artists, “we envisage that these residencies will take forward current practice in a variety of narrative engagements: with diverse media, non linearity, digression, interactivity and audience participation, particularly (though not exclusively) where these intersect with technology.” The center will also commission new works, host exhibitions and performances, lectures and events, and a web forum. Last year hypertext author Deena Larsen completed a short hypertext, Shandean Ambles, during a three-day residency at the site. Asterisk* is now accepting applications for two three-week residencies this fall, one intended for a new media artist and the second for a writer with minimal technical background interested in integrating new media into his or her practice. Asterisk* also intends to gather an extensive library of innovative interactive literature at Shandy Hall.
Every night for 1001 nights, Barbara Campbell is performing a short text-based work via web video. Her project 1001 Nights Cast is structured around the frame of tale of Scheherazade and 1001 nights. Participants contribute stories through the following procedure: each morning Campbell wakes and scans the headlines for a short phrase to use as a prompt. She then creates a watercolor image of the text of the prompt, which she posts to the site. Reader participants then respond to the prompt, writing story 1001 words or less in length. Each night Campbell reviews the day’s submissions and adapts one for performance, or, if she’s received no suitable submissions, generates a text by other means, such as a Google search. The stories are preserved in on the site as a text archive, though the video performance occurs only live, at a scheduled time published on the site. As of August 15th, fifty-seven nights into the project, it seems to be going well. Thirty-four different authors have contributed stories. The stories don’t seem to be interwoven into each other outside of the frame tale, so each story stands on it own. Although the editing process is expedited, the 1001 word length, longer than a short short but shorter than a typical short story, is conducive to concise stories with a well-honed sense of economy.
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Yes you are!
“You Are Beautiful” is a meme-type sticker and installation art project, centered in Chicago but distributed around the world. The most cool thing about this project is how its creators taken a simple idea, a phrase that many people like to hear, and distributed it across multiple media, and then created a well-designed network photo archive of its many manifestations; a kinder, more affirming version of the “Andre Has a Posse/OBEY” idea. I was also pleased and waxed nostalgiac when I saw that most of the installations have occurred in my old neighborhood in Chicago. Spread the words.
Nick and I recently got word that Implementation has been accepted by Provflux 2005, both as an Intervention (live event) as an exhibition. Implementation’s second gallery exhibition will take the form of mounted photos from the project, a DVD of distance shots, and take-home sticker sheets on display at CUBE2 Gallery in downtown Providence, Rhode Island from May 19th through June 4th, and we’ll be in Providence May 27th-29th for the event itself, with a goal of distributing, placing, and documenting the entire novel in one weekend in one location. Bring your digital camera and camping gear if you want to join us. Implementation joins about 50 other public interventions, games, urban exploration, lost space recovery, and tech mapping projects for this fluxist/situationist/public art happening.
Shelley Jackson visited Stockton last night to give a reading as the featured reader at the Stockpot literary magazine release party. Shelley read a brand-new story with an unpronounceable title in the form of an equation. She was revising it in my office until ten minutes before the reading. It turned out to be a brilliant, absurd story about mortality set in a post-apocalyptic alternate reality, wherein distances are measured in alligators and timothies, and people carry their deaths and obituaries around with them, in many cases finding their obituaries more appealing than their actual lives.
One of Shelley Jackson’s “words” from her project “Skin” showed up at the reading. “I.
After the Stockpot reading, Shelley Jackson autographed copies of CD cover of her hypertext “Patchwork Girl.”
William Gillespie’s MFA thesis reading at Brown University was a resounding success. William is the second writer to complete the Brown MFA creative writing program with an electronic writing fellowship (or third, if you count Noah). William enlisted me as his “band from New Jersey” to help with an Unknown reading to kick things off. It was the first time in a while that we read the Unknown without a screen and projector, with just the callbell to clue people to links. It worked pretty well. Although he didn’t have a screen or projector and wasn’t reading strictly electronic work, William did an excellent job of integrating interactivity and multimedia aesthetics into the rest of the reading, which included readings from his box of notebooks (the audience chose entries on the basis of titles) while harmonica blues played in the background, and a reading of a newspoem which juxtaposed a news story about a school shooting with a news story about a NASA malfunction arranged into a tapestry of sound that included outer-space radiation and a haunting walkie-talkie rendition of children running amuck as they shot up their school. Well done, Gillespie, and good luck with the next stage of your career.
This is pretty darn cool news that must have classicists jumping up and down. The Independent reports that, using infrared imaging technology developed for satellites, Oxford University scientists are now able to decode a horde of hundreds of papyrus manuscripts discovered in the 19th century in ancient garbage dump in Egypt. The “Oxyrhyncus Papyri” were blackened, decayed, worm-eaten and illegible to the naked eye, but the new technology makes them readable. Fragments of previously unknown texts by Sophocles, Euripides, and Hesoid have already been discovered, and the find is expected to yield five million words of texts, “mainly in Greek, but sometimes in Latin, Hebrew, Coptic, Syriac, Aramaic, Arabic, Nubian and early Persian,” and to expand the known canon of Ancient Greek literature by 20%.
The UK has launched an initiative to release materials from the archives of the BBC, Channel 4, the Open University, and the British Film Institute in a form of the Creative Commons. The Creative Archive Licence will make materials available to the British public to remix and use in noncommercial projects. The terms of the Creative Archive Licence are no commercial, share alike, give credit, no endorsement, UK only. Within those stipulations, materials including 100 hours of of radio and television from the BBC and silent comedy and drama from BFI are being released for the British public to “Find it, Rip it, Mix it and Share it.” Although it’s a shame that the Creative Archive Licence will be UK only, the release of these and other materials should be a boon to artists and educators. It also makes a great deal of sense to me that publicly funded work should be made available for reuse by the public that funded it. One can only imagine the benefits that artists and educators would reap should NPR and PBS launch a similar initiative.
I spent some time last night over at Gavin Inglis’ Bareword. Scottish writer Inglis is one of the few hypertext authors I’m aware of who has written hypertexts according to the “branching path” model frequently discussed as a structural model but rarely utilized. I was familiar with Inglis’ Same Day Test, which tells the story the day in which its first-person protagonist goes (or doesn’t) for an AIDS test. The reader of SDT is offered choices of the “choose-your-own-adventure” variety. One smart design decision Inglis made with this work was to put all of the links at the bottom of the page rather than in the body of the text, which at the very least encourages the reader to finish one lexia before making a choice and moving on to the next. The story is tightly structured, advancing the reader through the course of the protagonist’s day.
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Implementation next to the tower
Originally uploaded by marinella.
The first photos of the Italian translation of Implemenation, from Marinella in Pisa.

A new memorymap group has formed at Flickr. People are annotating satellite maps from Google Maps of places that are important to them. I can see a lot of narrative potential in the form.
Gamespy reports that Warner Brothers has employed a full-time troupe of 20 actors who will interact live with players of Matrix Online. “These people will assume the roles of popular characters, interact with players, and generally move the stories in ways that only live “actors” can.”
This entry was originally published on Grand Text Auto.
CNN is running a story on the upcoming October issue of Playboy, which will feature a photospread on the Women of Gaming — that is the virtual characters. Perhaps it won’t be too long before all of Playboy’s photospreads are CGI. The story also covers a slough of recent adults-only games, and discusses potential industry concerns that “female characters appearing topless could reinforce the outdated stereotype of gamers as shut-in losers who lack any sort of social skills.” It also notes, however that the gaming demographic is now generally older than it used to be, with the average gamer a crusty 29 years old, and the average game buyer 36 years old, making it a good match for Playboy’s (33 year-old median) demographic.
This post was originally published on Grand Text Auto
The Tallinn portion of the ISEA conference was focused on wearable computing. Although I didn’t attend many of the panel sessions on this topic, my general impression from the keynote, from the exhibition, and from the runway of the fashion show at Club Bon Bon in Estonia is that wearable computing has a long way to go. It seems that as a culture, we have not yet worked out how (or if) we want computers to function in our clothing. Another problem with wearable computing is that the majority of current funding for the technology comes from either a) the military-industrial complex or b) the fashion industry. This makes sense, but the sources of funding seem to constrict the imagination of designers in a variety of ways. The military wants wearable computing that will make for better soldiers, that will make for safer military service and better killing machines. The fashion industry is by its nature interested in disposable objects, in making things that serve an aesthetic purpose of limited duration.
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Andrew Stern, Noah Wardrip-Fruin, Michael Mateas, and Scott Rettberg raise a toast to Nick Montfort while onboard the ISEA Silja Opera “Interfacing Sound” Cruise in Mariehamn Harbor, Finland. Analysis of said event to follow, later.
This post was originally published on Grand Text Auto.
This looks like an interesting event for anyone interested in artistic uses of mobile media: Spectropolis: Mobile Media, Art and the City, October 1-3, 2004 is a three-day event that highlights the diverse ways artists, technical innovators and activists are using communication technologies to generate new urban experience and public voice. The event explores what is possible when wireless communications (both new and old), mobile devices and media converge in public space.
This post was originally published on Grand Text Auto.
I’m just about over the jet lag from a brief jaunt to Nottingham, England for the 2004 trAce Incubation Symposium. While the conference didn’t offer any earthshaking new paradigms, it did prove that Electronic Literature is alive and well in the UK, that Ted Nelson is hyperkinetic as well as hypertextual, and that Alan Sondheim still writes more in a week than most of us do all year long. Incubation was a refreshing and energizing gathering of electronic and print writers, performance artists, and teachers who are using the network in a variety of ways. The food was also quite good and the bar kept late hours for thirsty writers.
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In “Virtual Camp Trains Soldiers in Arabic,” the Times reports on a video game being developed at the University of Southern California’s School of Engineering as a tool for teaching soldiers to speak Arabic. The game also uses AI, giving characters such as patrons of a Lebanese cafe “arousal levels” to let soldiers in training see if their use of Arabic and non-verbal cues is effective or not. I think this type of military video game sounds much more useful (and less bigbrotherishly frightening) than first-person shooter recruiting games designed to turn mall rats into soldiers.
This post was originally published on Grand Text Auto.
Critic and novelist Tom LeClair recently published a novel Passing On. While the novel itself is a print novel, in part about a company that takes the dying on trips when they have no one to assist them, LeClair also recently published a Web site, Terminal Tours, which is purportedly the site for the fictional company featured in the novel. I include the link here because I think it’s an interesting example of one modest way that authors can use the Web to extend a fictional universe beyond the bound artifact. Some of the stories and testimonials are also quite funny.
This post was originally published on Grand Text Auto.





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