More Location-Aware Narrative

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Mar 052004

A few months back, I linked to Kate Armstrong's trAce article on location-aware narrative.Jill then found a list of wireless art projects and later linked to The Case of the Molndal Murder, a full-immersion, non-linear narrative utilizing PDAs and Bluetooth technology that is installed in a Swedish Museum. I revisited the topic this afternoon, and discovered that Jeremey Bushnell is also tracking the topic. The Annotate Space project, an electronic walking tour of the Brooklyn waterfront neighborhood of DUMBO, looked particularly interesting. A 2001 article from the New Scientist provides some general background on the technology. A dailywireless.org post from last year links to a bunch of sites on streaming location-based content sites. The Embedded Theatre project by Ryan Genz looks like a compelling and technologically advanced use of location-aware narrative, using GPS and mobile technologies as well as “a simple and unobtrusive garment that can provide directional video and sound, becomes a participant in a context-specific story that evolves based on his position and movements.” The user scenarios used to illustrate and test the concept included “Invisible Cities, Venice Ghost Stories, and Harry Potter.” There is a good short quicktime video on the invisible cities scenario.

Stockon is currently involved in a GIS project. I'm wondering how much of a learning curve I (and my students) would have to mount in order to put together some kind of location-aware narrative, and if we could do it using available technology.

VR as Placebo

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Feb 282004

Dennis Jerz linked to this article at the BBC which describes recent pain-relief therapies that use VR, such as a “Snow World” game that burn victims play while while their bandages are being changed.

Feb 252004

Matt Kirschenbaum's provacative midterm exam has me thinking seriously about new media assessment.

We’re reading Sherry Turkle’s Life on the Screen in my Internet Writing & Society class, and discussing AI. While googling around trying to see if there was a working version of Depression 2.0 out there, I ran across Jabberwacky, a Web chatterbot that took 3rd place in the 2003 Loebner Prize.
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Jabberwacky and Jabberwock

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Feb 172004

We're reading Sherry Turkle's Life on the Screen in Internet Writing & Society, and tomorrow we're discussing artificial intelligence. While googling around trying to see if there was a working version of Depression 2.0 out there, I ran across Jabberwacky, a Web chatterbot that took 3rd place in the 2003 Loebner Prize. The bot is different from earlier systems, such as the classic Eliza, in that it learns from the aggregate knowledege of its users: “It stores everything everyone has ever said, and finds the most appropriate thing to say using contextual pattern matching techniques. In speaking to you it uses only learnt material. With no hard-coded rules, it relies entirely on the principles of feedback. This is very different to the majority of chatbots, which are rule-bound and finite.” The bot provides a compelling experience. While it wouldn't pass a Turing test, it returns some very interesting responses, and can respond in many different languages (Jill had a little chat with it in Norwegian, and it was capable of sliding in between French and English just as well as I could [which isn't saying much]). The winner of the 2003 Loebner Prize, Jabberwock actually comes a lot closer to passing a Turing test, even though its system is more like the standard “Eliza-style” AI.

Jan 202004

Jan Rune Holmevik's dissertation defense left me fairly glad that I got my Ph.D. in the American system, where the defense is rigorous, but not confrontational. In the American system, your examiners are typically people who have been working with you on your dissertation well before your defense — your adviser and two other readers. In the Scandinavian system, your disputas is conducted by two “opponents” who both review your work with a sharp critical eye, and then debate its merits with you publicly. While Jan Rune's first opponent, Jay David Bolter, essentially offered him an American-style opposition, guiding the candidate through a discussion of the work he did and pointing out some places where the work could be refined, his second opponent, Oyvind Thomassen, a technology historian from the Norwegian University of Science and Technology at Trondheim, positioned himself in much more of an attack posture, assaulting the style and methodology of the dissertation's approach. At times his questioning seemed to me a bit much, as if he wanted the work to be a different book/work, serving a different purpose than that intended in Holmevik's dissertation, TraceBack: MOO, Open Source, and the Humanities. I'm not sure that I would have wanted to go through such a ritualized deconstruction after completing my own doctoral dissertation (not that there wasn't plenty of serious criticism and revision before the darn thing was completed). Nonetheless, I can see the advantage of the Norwegian system for candidates who are planning on reformulating their dissertations into their first published books. The comments of the opponents would be quite useful in that respect.

The dinner that followed the defense was one of the highlights of my trip to Norway. The menu included a trout gravet with smoked salmon, reindeer steaks, cloudberries in cream, and kransekake. I liked reindeer a lot more than I thought I would — it doesn't taste like venison, more a kind of gamey cross between lamb and beef. And the cloudberries, a slightly sweeter orange colored cousin of the raspberry, which grow only in small patches in the mountains, were mighty tasty. The meal gave me an appreciation for Norweigan cuisine.

norwaydinner:

The dinner itself included many wonderful traditions, three songs, quite skillful bilingual toastmastering by Jill Walker, toasts in Norweigan and English, and great conversation followed by plenty of cognac and a bit of dancing. It was a wonderful welcome to Norway and I'm grateful to Cynthia and Jan Rune for inviting me to their celebration.

Yesterday I attended Jan Rune Holmevik’s dissertation defense at the University of Bergen. While I haven’t yet had a chance to read it in its entirety, from attending his defense, I can report that his dissertation, TraceBack: MOO, Open Source, and the Humanities, includes a great historical overview of the open source movement, as well as a history of LinguaMOO and the development of Encore. His dissertation in Humanistic Informatics also included a program, the Encore MOO system that he and Cynthia Haynes developed. In conjunction with his successful defense, he also released Encore 4.0, which is is distributed free of charge under the terms of the GNU General Public License. Gratulerer Jan Rune!

This post was originally published on Grand Text Auto.

Guardian Weblog Special

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Dec 182003

The Guardian is running a special on weblogs, and just handed out British blogging awards.

New on the blogroll

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Dec 162003

I recently added links to several sites to my blogroll (or whatever you call those links over there):

  • Lawmeme, a very useful site on law and digital culture from the Information Society Project at Yale.
  • Terra Nova, an excellent group blog on MMORPGs, toy worlds, social worlds, and other realms of emergent collective reality.
  • StocktonTech, Ken Tompkins' educational technology blog.
  • Jeremy Bushnell, the blog of the author of the long-running web serial novel, Imaginary Year.
  • Dennis Jerz' weblog on Humanities · Cyberculture · Writing · Journalism.
  • Hannah Wallach, the eclectic weblog of a researcher on machine learning.
Nov 262003

Congratulations to Dr. Jill Walker, who defended her dissertation this week in Bergen, Norway. Dr. Walker is celebrating the successful defense of her dissertation with a visit to Stockton. She'll be giving a presentation on blogs as a literary genre next Wednesday, December 3rd, at Noon in the Townsend Resedential Life Center Multipurpose Room. Anyone interested is welcome to attend. Although I can't guarantee she'll look as stunningly beautiful as she did last evening at the party after her defense,

jilldefense:

having read her superb dissertation and several of her articles, and having followed her weblog for the past couple of years, I can assure all attendees that it's sure to be a fascinating talk, delivered in a wonderful Australian accent.

Jill is an avid weblogger, and weblogs are currently both the topic of and a
primary method in her teaching and research. She is recognised as a leading
authority on weblogs, and has lectured extensively on weblogging and
networked communications internationally. Her paper “Blogging Thoughts“,
co-authored with Torill Mortensen, was one of the first academic papers on
weblogs, and she has written the definition of “Weblog” for the forthcoming Routledge Encyclopedia of Narrative Theory.

In addition to weblogs, Jill's main research interest is electronic
literature. Her first conference paper on the topic won the Ted Nelson
Newcomer Award at ACM's Hypertext '99, and since then she has presented at
numerous conferences and published in journals both in Norway and
internationally. Her book chapter “How I was Played by Online Caroline” is
forthcoming in First Person: New Media as Story, Performance and Game from
MIT Press later this year. She co-edits the Hypertext Criticism theme of the
Journal of Digital Information with Susana Tosca, and is a frequent
contributor to Norwegian public debate on electronic art and literature. Her main claim to fame may be that her weblog is the top hit for “Jill” on
Google.

The Market in Unrealestate

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Nov 162003

On his weblog, Julian Dibbell chronicles his life as a seller of virtual goods and properties from Ultima Online. He claims that “On April 15, 2004, I will truthfully report to the IRS that my primary source of income is the sale of imaginary goods — and that I earn more from it, on a monthly basis, than I have ever earned as a professional writer.” Dibbell is a the author of My Tiny Life: Crime and Passion in a Virtual World, and has been writing essays on digital culture since 1993, several of which are available on his site.

Also on this topic, an abstract of the talk Dibbell presented last week at the State of Play conference in New York: Owned!: Intellectual Property in the Age of Dupers, Gold Farmers, eBayers, and Other Enemies of the Virtual State and another, more substantial piece, Virtual Property by Dan Hunter and F. Gregory Lastowka.

Tomorrow on Warblogs

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Nov 142003

This Modern World strip parodies warblogs such as Instapundit.

Nov 142003

My students in New Media Studies are doing a collaborative weblog review project coinciding with Jill Walker's upcoming visit (Dec. 3rd). I've been trying to put together a list of blogs that represents the breadth of approaches that people are taking to the medium, and ranging from student blogs to those of professional researchers and writers to group blogs, from comic blogs to political blogs to confessional blogs. The next couple of weeks are going to be blogomania in New Media Studies.

In Monday's class we're going to do a bit of transcontinental iChatting with Professor Walker about her weblog definition and bounce around some ideas for the project. A tentative list of blogs that students will choose from for the assignment:

Open-Eyed Prayer
Razor’s Edge
What’s in Rebecca’s Pocket
Jill/txt
Grand Text Auto
This Modern World
Smart Mobs (Howard Rheingold)
Doc Searls
Steven Johnson
Scott McCloud
William Gibson
Lawrence Lessig
Liz Lawley
Matt Kirschenbaum
Misbehaving.net
Blog Sisters
Boing Boing
Jason Rhody
Gonzola Frasca
Oblivio
Justin Hall
Frank Schaap
Where is Raed?
Text America (Moblog)
Brownglasses
Quarlo
Shutterbug
Umamitsunami
Rachet Up
Caterina Fake
Howard Dean
Instapundit
Hannah's House
My trailer is bigger than your trailer
Mise en Place

For amusement only:
The Dullest Blog in the World

Location-Aware Narrative

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Nov 072003

From trAce, an article on Location Aware Narrative projects including [murmur], an “archival audio project” that establishes links between narrative fragments and specific points in city neighbourhoods. When a user calls in using a cellular telephone, points in the city scape marked by encoded street signs trigger stories collected from other users and residents.”

I've been bouncing around ideas of how I might do something like this with my students, though I think that given tech resources, the best thing I could manage would be some kind of GPS treasure-trove project.

Misbehavin' Women

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Oct 262003

Another cool group blog — Misbehaving.net is a group blog focusing on issues of women and technology featuring an all-star cast of intelligent women bloggers — danah boyd, Caterina Fake, Meg Hourihan, Liz Lawley, Dorothea Salo, Halley Suitt, Gina Trapani, and Jill Walker.

Oct 212003

Jason Nelson, the poet and digital artist responsible for the curious interface/audio/language poetry to be found at heliozoa.com, is visiting Stockton to do a reading and visit with my new media studies class this Friday, at 11:30AM in my dreadful little classroom, F-206. Because Stockton's space crunch is so bad right now, the facilities people couldn't get us a bigger room, but my students are in for a treat. I'm looking forward to seeing Jason, who I hung out with back at the eXliterature conference in Santa Barbara. If we have enough time, I might even try to squeeze in a quick Q/A with Jason for Grand Text Auto, where I've been a woefully desultory contributor of late (stacks and stacks of papers about Madness and King Lear have been eating much of my recent life). If you're on campus Friday, come on by. You can also catch the Jason show at UMD next week.

Jason Nelson was raised a Oklahoma poet, but found the allure of electronic
bits far too strong to remain moored in print. His life is cluttered with
projects including Hyperrhiz, a hypermedia literary journal, his own array
of work at heliozoa.com, and a future project that hovers
around technology culture called Secret Technology. His work has appeared in
a variety of print and online journals including Beehive (Brown University),
Boomerang (UK), Epitome (Madrid), 3rdbed (NYC), Nowculture, Blue Moon Review
and others. In addition his work has been featured in art galleries
worldwide. Nelson has a B.A. in Cultural Geography from the University of
Oklahoma and an M.F.A. in Poetry from Bowling Green State University. Next
year he‚ll be missing the Plains, while moving to Queensland, Australia to
join the new media faculty of an innovative interdisciplinary program at
Griffith University.

Grand Text Auto Newbie

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Sep 052003

Today the young new media elites over at Grand Text Auto invited me to join their fraternity, and I eagerly pledged. The initation ritual involved masks, blue margaritas, an Atari 2600 Joust-to-the-death battle (I did just barely win, thankfully, and Nick was incinerated in the lava pit), and some things I'd just rather not discuss (let's just say they involved Hamlet on the Holodeck, Afternoon, a story, Lev Manovich, and more than one goat — it wasn't pretty, I can assure you of that). This means that I'll be doing some split personality blogging. I'll join the thriving discourse community over there at GTA for my more serious, if nonetheless informal, new media musings, while over here I'll keep everyone up to date on my niece and nephew, adventures in toyland, Stockton related course stuff, personal accomplishments, identity crises, gardening, political rants, etc. We'll see how it goes, I think they can kick me out during the first semester, but I couldn't be happier to be joining Michael Mateas, Nick Montfort, Andrew Stern, and Noah Wardrip-Fruin in the blogosphere (or is it noosphere?).

Noah Wardrip-Fruin on New Media

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Jun 052003

A brief interview with Noah Wardrip-Fruin was published in the Guardian today, in which he emphasizes the importance of efforts to archive new media objects, such as the ELO's PAD project:

People think of new media as something without a history and, in terms of new media objects, we're certainly in trouble with respect to archiving. There are some interesting efforts being made to preserve digital objects but most are trying to preserve the same things about digital objects that you'd preserve about a book or a film. There aren't that many people working on the problem of trying to preserve things that are highly interactive, highly procedural pieces of new media. The Variable Media Initiative at the Guggenheim is working on it, as is the Electronic Literature Organisation – but they're definitely in the minority.

Grand Text Auto

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May 122003

Grand Text Auto is a new blog that should be worth reading. Five of the smartest people working in new media, Michael Mateas and Andrew Stern (authors of the forthcoming interactive drama Facade), Nick Montfort, Stuart Moulthrop, and Noah Wardrip-Fruin will be the drivers this blog dedicated to “mashing up digital narrative, poetry, games and art.”

I've been a bit slow on the blog lately — end of term and other fracas. My cat and I are moving to a new place on the beach on Memorial Day, and I've begun the post-term indulgence of working through a stack of new novels by some of my favorite writers. I finished Don DeLillo's Cosmopolis, and I'm about 100 pages into Paul Auster's The Book of Illusions. After that, Richard Powers' Our Time of Singing followed by Jeffrey Eugenides' Middlesex. And I'm going to try to write a plain old linear short story longhand on legal pads. In a green lounge chair. On the beach. Look for beach book reports if I manage to muster the energy for an occasional post.

Apr 012003

A new issue of Real Time, an Australian Arts pub that pays a lot of attention to New Media, is out in print and online.

The pub includes several reviews of books on new media and cyberculture:

Andrew Murphie & John Potts, Culture & Technology.

Darren Tofts, Annemarie Jonson & Alessio Cavallaro eds, Prefiguring Cyberculture. An Intellectual History.

Geert Lovink, Uncanny Networks. Dialogues with the Virtual Intelligentsia.

Terry Flew, New Media: An Introduction.

Adrian Mackenzie, Transductions, Bodies & Machines at Speed.

Joanna Zylinska ed., The Cyborg Experiments: the Extensions of the body in the Machine Age.

Additionally, it includes reviews of several new media conferences and events around the Pacific and in Europe this year:

New media pleasure & pain: Anna Davis at DEAF03
The art of da Rimini and Tonkin
Melinda Rackham goes to Graphite2003
Plus news from ACMI, Jeffrey Shaw, Electrofringe 03
Tatiana Pentes on New Media Industry Awards

I thought the review of DEAF03 of interest. The festival featured “Erotogod,” a “futuristic media altar linking auto-erotic touching to stories of Creation; a sensory fusing of religions” as well as “Painstation,” which is “based on the early video game Pong, but in an interesting twist, if you miss the ball in PainStation you actually get hurt.” One of the exhibits at another Australian festival reviewed also featured physically immersive media — a cockfighting game in which the players don chicken heads, flap their wings, kick and peck at each other to control the movement of their onscreen avatars.

There's something disturbing about this insertion of the whole body into new media that I can't quite put my finger on, something that reminds me vaguely of reality television.

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